/*
 * Screen
 *
 */

#ifndef _SCREEN_H_
#define _SCREEN_H_

typedef struct
{
	int 	H;
	int	W;
	float 	distance;
	float	fov_H;
	float	fov_W;
	float	h;
	float	w;	
	unsigned char * map;
} Screen_t;

void Create_Screen(Screen_t * screen, int p_H, int p_W, float p_d, float p_fov_h, float p_fov_w);

void Destroy_Screen(Screen_t screen);

#endif /*_SCREEN_H_*/
